Splinter Cell patch 1.2b


General fixes/changes in the Splinter Cell patch 1.2b:

  • The 3D Sound button in the Sound config area is now properly activating/deactivating 3d hardware sound acceleration/positioning.
  • In Shadow Projector mode, the shadow filter design was changed to LOW/MEDIUM = 2×2, HIGH = 3×2, VERY HIGH = 3×3 depending on the value of Effects Quality in the video settings menu.
  • Holding or Pushing CTRL while going back to the main menu no longer bring you back to a cube map with a default texture.
  • Laser micro success/failure computation fix.
  • Benchmark mode (see instructions in readme file).
  • No more guard/unguard, check/uncheck to speed up performance.
  • No more Shadow Details in Shadow Buffer mode (that setting was useless on GF3/GF4Ti/FX cards).
  • No more bugs submitted to EPIC.
  • 800×600 is now supported by 32 MB video cards.
  • GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11 drivers) are now officially supported.
  • Night vision fix for several graphic cards.
  • Video memory optimization.
Minor Graphic-Related Fixes
  • RenderingModeNormal.cpp: Fix Radeon 9700 rendering issue with double sided reflective transparent surfaces.
  • ETexSFX.utx: Fix "static wall/floor fire" texture issue + water quality issue.
  • UnShadowProjector.cpp: Fix visibility issue with dynamic actor being clipped by the visibility engine and still being rendered because of the static shadow texture cache.
  • Massive performance improvement on shadow filtering by removing 5 passes from the filtering algorithm.
  • ETexEGO.utx: Fix reflection issue on moving vehicles in Chinese 2 (Feirong limo and Unimog truck).
  • 0_0_2_Training.scl: Fix projector not associated to light gameplay object and causing detection (lightmeter) in the first gun trial.
  • EButterfly.uc: Butterfly is now a soft body actor to disable the static shadow texture cache when a butterfly is in a projector range.
  • EFish.uc: Fish is now a soft body actor to disable the static shadow texture cache when a fish is in a projector range.
  • EPCSoundConfigArea.uc: Fix a bug with the real time sound slider when one of the slider was set to 0 then playing until a map transition happened, then all sounds sliders were reset to zero.
  • UnRenderVisibility.cpp: Software light beam rendering is now used by any card unable to render the shadow buffer algorithm to allow for the GF2MaxDistance parameter to take effect.
  • Most maps: General design quality improvement with shadows.
  • Kalinatek: Improved stability with low-end configurations.

Ubi Soft




Tom Clancy's Splinter Cell (running on Windows)


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